Post-doc researcher on robotics and character/physically-based animation.
I'm interested in human motion in general, with an emphasis on the dynamic simulation and control of virtual human characters. Latest work include real-time stability analysis from a Kinect camera (PersoBalance project), and activity detection from smartphone accelerometers.
My Ph.D thesis presents a framework for dimension reduction of motion capture data that integrates easily with existing kinematic and dynamic animation systems. The resulting data-driven, reduced-dimension kinematic models produce quality animations at a smaller computational cost. Some example results can be seen below:
I am also interested in soft-tissue simulation and contact dynamics, and contributed to the SOFA simulation framework (mostly on the Compliant plug-in).